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Design in Town
12th EDITION
Design
Design in Town
12th EDITION
Design
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Design

Making sense of things. This is the first rule of design and of being a designer.
Get closer to the meaning and importance of design in everyday life by working with your mind and hands.

[…] Designing certainly means ‘looking ahead’ (from the Latin proiectare, ‘to throw forward’), conceiving and studying the possibilities and ways of achieving something. But without ‘looking back’ – into history – the results will necessarily lack a soul, a genius loci. A house is a place you live in and furnish, a town is in habited and decorated: and a mountain chalet is quite different from a white, open Mediterranean house. Thus, each town has its own peculiar characteristics that derive from its geographical location. Distinctive features, which, throughout history, have been defined by the artistic experiences that have permeated it, experiences in the broadest possible sense. It is a heritage that must continue to emerge, albeit reinvented with today’s sensitivity. […]

Anty Pansera and Marc Sadler
Design in Town 2016, Siracusa
The stage for new ideas

Our teachers over the years in this discipline:

Antonella Adriani, Designer • Arianna Birnunzio, Designer • Vincenzo Castellana, Architect • Giovanna Castiglioni, Historian • Giorgio De Ponti, Designer • Carmelo Di Bartolo, Designer • Massimo Farinatti, Designer • Natascia Fenoglio, Designer • Carlo Forcolini, Designer • Ginevra Franchi, Designer • Luciano Galimberti, Designer • Agnese Giglia, Designer • Gianluigi Landoni, Designer • Claudio Larcher, Designer • Cristian Li Voi, Designer • Andrea Maragno, Designer • Lorenzo Palmeri, Designer • Anty Pansera, Historian • Federico Picone, Designer • Matteo Ragni, Designer • Marc Sadler, Designer

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